Realistic fps prefab free download






















The asset has been designed with a focus on keeping scripts customizable from the inspector and ensuring that gameplay is smooth and intuitive. Features like swimming, climbing surfaces, and moving platforms are all included. Ammo and weapon pickups are included for all weapons.

Friendly NPCs can follow the player and assist you in combat, or lead you along a path. Be sure that your download don't get interrupted, check if the size matches for example. You can add a short comment to this game asset and send it to approval you can edit it later on. Toggle navigation. The F. BK Normal Search: This search is working on the whole database of assets including hidden assets but do NOT scan the descriptions.

Unity UE4 Texture Movie. Deep Search: This search is working on the whole database of assets including hidden ones and scan the descriptions as well. FSC Chat. You are not connected. Please Login or Register to fully enjoy this website. See inside the Zip file. Inside Analysis. View Product. Unity assets Complete projects Systems. Previous - Next.

Donate to download Buy Product License. Product description Minimum Unity Version Required: Publisher: Azuline Studios. Youtube 0. Now now for those who might disagree why I'm choosing this over UFPS, I chose this because this is the type of asset that "just works". As Wolf have said there are no overly done abstractions, ridiculously deep inheritance, and all that that makes a coder that cares about code quality go nuts.

The code is kind of easy to understand with a major flaw perhaps at least for me. But before going on to details under the hood, I would say the result it delivered is worth it of the price. You have almost all features you'll need to create an FPS.

ScreenPointToRay Input. GetPoint distance ;. GetKey KeyCode. Thanks for going to all the trouble but I couldn't get the script to work but I'm sure it works on your end, as you can probably tell, I'm not much of a coder Would it be to much to ask for you to PM me the edited script? Otherwise I can wait for the next update. TheRealFuzz , Apr 8, K-z3 , Apr 8, Deleted User , Apr 8, Joined: Dec 18, Posts: Is it possible to add your own guns?

Joined: Apr 8, Posts: 1. Definitely, the best one on here - hands down. Great job! Appreciate the support and looking forward to the update.

SkyCone , Apr 8, Joined: Sep 28, Posts: Last edited: Apr 8, Unicron , Apr 8, Deleted User , Apr 10, Joined: Sep 12, Posts: Hi guys, I picked up the asset yesterday, and am very happy with it, but I have a couple of questions: anything special to watch regarding installing the upgrade - i. I'm using Unity Pro version 4. Secondly, I am about to bring my enemies into my scene, and they have an apply damage script, but it looks for projectile object tag names to decide if it causes damage, and how much etc - I can't find any projectiles in this asset apart from the ejection shells , so is it all raycast, and if so, whats the best way for me to tell my enemy it has been hit?

The apply damage script is part of a larger ai script, so I can't really remove it without screwing everything else up. Thanks guys, and good job on the asset. DontRequireReceiver ;. Deleted User , Apr 11, Joined: Oct 16, Posts: 1, How easy would it be to add input support for mobile devices?

Are the input routines in one location or are they sprinkled through the code? Last edited by a moderator: Apr 12, Deleted User , Apr 12, Can the pickup system be modified so that instead of picking up the item right away you can set it to give an option when clicked to pickup put in inventory , use, equip, destroy, etc. Also can the drag object be modified so that you don't have to hold the z key and instead press once to pickup and drag and press again to drop?

Unicron , Apr 12, Last edited by a moderator: Apr 13, Deleted User , Apr 13, Joined: Jan 22, Posts: Excellent resource!!! Do you have any idea when version 1.

It still shows version 1. Joined: May 26, Posts: Guns need a bit of work to feel realistic. Currently the manipulation of the weapons is really weak.

The character barely moves his hand and the shotgun loads. Realistically it would take much more energy and a further pull to eject and load a new shell. The MP5 cocking handle is manipulated so softly it stands out as nowhere near realistic. You have to hit the charging handle down for it to slide forward with force. As far as the AK, you have the character ejecting the magazine and hes not even using the magazine release, how did he take it out? The Katana was the worst offender.

Hes just stand there and swings from the idle position. There is no transfer of energy or momentum. If you wield a sword you will notice that you would have to pull it back to build the needed energy to strike down in animation this is anticipation. You would then strike down and have the energy transfer through and continue for a bit as the momentum stops this is called overlap and follow through Ultimately I'm just trying to say that the guns and sword are working nowhere as they would in real life.

Once they are tweaked it will feel much nicer. Last edited: Apr 14, Joined: Aug 11, Posts: How do you make it to where you spawn with a gun? For anyone else with this, simply tick "Have Weapon" on the weapon game object.

Deleted User , Apr 16, Joined: Nov 16, Posts: Just purchased the pack and I really think it is top quality anxiously awaiting the new patch though. The question I have pertains to animation. What program did you use to animate the arms and guns?

I need to do some custom animations reloading different locations like c96, lugar, etc , and revolver animations and when I loaded the manim. OneShotGG , Apr 16, In other news , yes, we know our asset store link is down. We hope to have it back up soon. Deleted User , Apr 17, Joined: Mar 25, Posts: Yes, I've tried to download the new 1. I hope it will be back because I love that asset, I'll stand by. When will it be back, do you know maybe? Oh, almost forgot: AK47 and MP5 won't shoot? Last edited: Apr 17, Dari , Apr 17, Yeah, I figured it out.

I actually have a Luger model in the game now and working with tweaked animations I am not an animator but I know enough to be dangerous PS yalls documentation is very good, had no problems once I started following that.

OneShotGG , Apr 17, Heh, any idea how to fix it? I need those machine guns! Deleted User , Apr 18, I'm trying demo and my scene and it's still the same.

I didn't change anything in demo scene, still won't work. FPS Player Main and didn't worked. Thanks for helping me, wish you the best luck! I'm really sorry if I am asking too much, it's because I don't know much about scripting, that's the hardest for me.

I'm only 12 years old



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