Training guide gifs in html5 downloads






















Want to learn how to add interactive movements to your character? Watch the tutorial at the end of this example and follow these steps. The directory the FLA is published to. This defaults to the same directory as the FLA, but can be changed by clicking the browse button " Allows users to select if the stage should be centered Horizontally, Vertically or Both.

Allows users to select if the animation should be responsive with reference to Width, Height, or both and resizes the published output based on various form factors. The result is a responsive, sharper and a crisper HiDPI compliant output. The output also stretches to cover the entire screen area with no borders, and yet maintains the original aspect ratio, though some part of the canvas may not fit in view. Enable Scale to Fill Visible Area. Allows users to select if the animation should fit to view the output in full screen mode or should stretch to fit.

By default, this option is disabled. Fit in view: Displays the output in Full screen mode with the entire screen space and yet maintains the aspect ratio. Allows users to select if they want the default Preloader or select a Preloader of their choice from the document library. Preloader is a visual indicator in the form of an animated GIF that is displayed when the scripts and assets required to render an animation is loading.

Once the assets are loaded, the preloader is hidden and the actual animation is displayed. Use the toggle options to opt for publishing at the root or the sub-folder level.

This button is toggled ON by default. Toggling OFF disables the folder field and exports assets to the same folder as the output file. Export document as texture Export vector animation as textures to enhance the performance of the animations.

For more information see Texture Publishing. Note: This is applicable only when Combine images into spritesheet option is unchecked. Note: You can choose to export all imported images including compressed ones from canvas document by retaining its size. Uncheck Export document as texture and Combine images into sprite sheet options in the Basic tab. Images are exported without any size change.

Combine into spritesheets: Select this to combine all the image assets into a spritesheet. For more spritesheet options, see Export bitmaps as spritesheets. The folder in which the sound assets in your document are placed into and referenced from.

Note: The default setting continues to publish files segregated into logical sub folders. If the check box to the right is not checked, those assets are not exported from the FLA, but the specified path is still used to assemble their URLs. It expedites publishing from an FLA with many media assets, or avoid overwriting modified JavaScript libraries. The Export all bitmaps as Spritesheets option allows you to pack all the bitmaps in canvas document in to a sprite sheet, which reduces the number of server requests and improves performance.

You can specify the maximum size of the sprite sheet by giving the height and width values. It allows the libraries to be cached and shared between various sites. If checked, vector instructions are outputted in a compact form. Deselect to export readable, verbose instructions useful for learning purposes.

If checked, timeline symbols include a frameBounds property containing an array of Rectangles corresponding to the bounds of each frame in the timeline. Multiframe bounds significantly increases publish time. Note: An animation designed using nested timelines, with a single frame, cannot be looped. When you import a new custom HTML template, during publishing, the default variables are replaced with customized code snippets based on the components of your FLA file.

The following table lists the current template variables that Animate recognizes and replaces:. Note: These tokens are modularized and replaced by other tokens. Animators often utilize JavaScript code that is applicable to the entire animation. With this feature, you can add non-frame specific global and third-party scripts that can be applied to the whole animation from within Animate. The Global Script section allows you to write scripts applicable across documents either within Animate or as an external script.

As an external script: In the I nclude screen, select the specific script for inclusion as described in the next section. Animators often incorporate third-party JavaScript libraries but have to manually modify the code that Animate generates. With this feature, animators have greater flexibility to utilize the latest JavaScript libraries or code for animation. You can also reorder the scripts based on their inter-dependencies, as some objects are dependent on other pre-existing libraries.

You can customize the canvas to various colors and also modify its display transparency. When you create a transparent canvas, you can view the underlying HTML content during publishing. Exporting a number of bitmaps that you have used in your HTML5 Canvas document as a single sprite sheet reduces the number of server requests, reduces the output size, and improves performance. Static text is a richer option where all the assets are converted to outlines during publish time and provides excellent WSYWIG user experience.

Since the text is published as vector outlines, you cannot edit them at runtime. Dynamic text allows modification of text at runtime and does not add too much to the file size.

It supports lesser options than Static text. It also supports web fonts via Adobe Fonts. If you are using dynamic text with fonts unavailable on end user machines, the output uses the default font for display and thus skews user experience. Such issues are resolved through web fonts. Adobe Fonts provides direct access to thousands of quality, premium fonts from top foundry partners. Animate release Contains definitions for all shapes, objects, and artwork within the Canvas element. Contains dedicated definitions and code for all interactive elements of the animation.

Also defined within the JavaScript file are, code for all types of tweens. These files are copied to the same location as that of the FLA by default. To its end, Animate allows you to migrate content by manually copying or importing individual layers, symbols, and other library items.

However, when working the HTML5 document type in Animate, you can notice that certain Animate features are not supported. This is because, the features within Animate do not have corresponding features within the Canvas API.

This may affect you during content migration, when you attempt to:. In this case, an unsupported content-type is either removed or converted to supported defaults. For example, copying 3D animation will remove all 3D transformations applied to objects on stage.

In this case, the content is either removed or converted to supported defaults. Animate removes the effect. In this case, Animate visually indicates that the feature is not supported.

For example, you created a dotted line in an ActionScript 3. Observe the pointer and the Properties Inspector, they display icons to indicate that dotted line is not supported within HTML5 Canvas. ActionScript components are removed and the code is commented out.

The following are the types of changes that are applied when you migrate legacy content to an HTML5 Canvas document. Content is modified to a supported default value. Content type or feature is supported, but a property of the feature is not. For example:. For a full list of features that are not supported and their fallback values during migration, see this article. When you convert to a format, you can take advantage of the authoring features that Animate offers for that document type.

For more information, see Convert to other document formats. When run, the JSFL script does the following:. Legal Notices Online Privacy Policy. Adobe Animate User Guide.

Select an article: Select an article:. Applies to: Adobe Animate. Animate and the Canvas API. New Document. Code Hinting. Syntax Highlighting. Code Coloring. Select the frame you want to add JavaScript to.

Using JavaScript Code Snippets. References to CreateJS documentation. Codes to induce Interactivity. In the Properties , enter the instance name. Click Window and select Action. In the Current Frame , select Add using Wizard. How to make your content interactive with HTML5. Watch the video to learn how to modify codes to make your character do as you want. Publishing animations to HTML5. In the Publish Settings dialog, specify the following settings:. Basic settings. Loop Timeline. You can go through this list and find a suitable software for yourself.

These are featured video converters with some additional utilities such as online video downloader, video editing options, etc.

Aura Video Converter is a great video converter for Windows. You can directly embed the converted HTML5 animation into your webpage. It also shows you the HTML code which can be embedded into a webpage. It also generates an HTML file which is a plus point of this software. As its name implies, it is a video converter software which is used for converting videos in bulk. You can also convert audio and extract audio from videos using it. When the conversion is completed, you will get the video and respective HTML file to preview output in a web browser.

Plus, you get the HTML code which can be added in a webpage. You can buy its pro version if you want to use more features. Plus, you can find a lot of additional utilities in it which come in handy. It comes with a feature rich set of tools to design HTML5 graphics including motion path tool, pen tool, text tool, 3D stage rotate tool, fill tool, and many more. It is a good software to design HTML5 animations, but it surely requires expertise to be able to utilize all its tools properly.



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