Minecraft life in the village download






















Villages generate naturally in plains , savanna , taiga , snowy tundra , and desert biomes. In Bedrock Edition , they also generate in snowy taiga , sunflower plains , taiga hills , and snowy taiga hills biomes.

The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings with no beds always generate without villagers. If a building or pathway generates over open-air, circular or square platforms of grass or sand depending on the terrain generates below the structure, which can cause surface oddities.

This can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also generate suddenly on the top of a mountain while the other buildings are at the bottom of the mountain.

This happens a lot in savanna villages. Villages are slightly more common in Bedrock Edition than in Java Edition. This is due to the fact that villages can generate in more biomes in Bedrock Edition, as well as being closer to each other within an eligible biome. Despite the existence of jungle and swamp villagers, there are no swamp or jungle villages in the game.

A player who kills an illager captain found in an outpost or a patrol receives the Bad Omen effect for minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active triggers a raid , in which groups of illagers spawn and attack the village. Killing multiple captains in Java Edition gives the player a higher level of Bad Omen, and the higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.

Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well lit or walled off a village is. The number of buildings making up a village can vary, and not every village consists of all building types at once. The number of lamp posts and decorative structures hay bales, melon patch, pumpkin patch, farms, snow and ice patches has no restriction, as they are generated where no other buildings can be placed. These structures could have functions, and could be of great use to the player.

Paths are found between the buildings of the village and often extend beyond them. Structures are chosen randomly from a pool of possible buildings. No one building has a greater chance to appear than another. The full list of the village house blueprints can be accessed by going here. Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items.

Buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than other villages. In Bedrock Edition , villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village and a stone mason house doesn't appear in a savanna village. Village paths without any buildings nearby, generated in a Buffet world type with cave generation before Village and Pillage.

Villages generate paths between the buildings and extending outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only grass blocks with air above , water , lava , sand , sandstone , and red sandstone ; all other blocks are ignored and the blocks underneath are considered for replacement instead.

Villagers use these paths to travel across the village. In plains, savanna, taiga, and snowy villages, paths are comprised of grass paths and grass. Savanna villages also generate farmland and crops in some paths.

Grass paths that generate over water are replaced by the village style's planks type. Desert villages generate with smooth sandstone paths. In Buffet worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all. Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.

A village has a chance of generating as an abandoned village also known as zombie village. In an abandoned village, all generated villagers are instead zombie villagers , and all doors and light sources are missing. The zombie villagers do not despawn, but have no resistance to sunlight. The zombie villagers spawned inside these villages behave similar to drowned as they stay in the shade even when a player or villager are nearby, only coming out when the sun has set. In abandoned villages, most cobblestone blocks are replaced by mossy cobblestone , random blocks particularly wood are replaced by cobwebs , and all glass panes are replaced by brown stained glass panes to represent dirty glass.

Abandoned villages also spawn stray cats , as well as the usual village livestock, but they do not spawn iron golems. The amount of buildings in a abandoned village can be slightly more than a normal village.

A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village.

Upon creation, a village center is defined as a bed claimed by the first villager a village leader , or the gathering site block a bell , and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, siege-spawned zombie, or raid-spawned Illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.

Villages are established by the number of valid beds in the village. The maximum population of a village is the number of valid beds. If the population drops below that point due to death or removal , but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum. In Bedrock Edition , a village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds.

If all beds are unlinked by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them , then the village ceases to exist. When this happens the villagers lose all links to job site blocks and bells, and cannot use them. The boundaries, and consequently the center which is important because it defines where cats and iron golems can spawn , may change as other villagers link or unlink from point of interest POI blocks.

When the boundaries change the center usually shifts to the location of POI block near the midpoint between the farthest out POI in each direction.

In naturally generated villages there is usually a bell near the village center, but aside from that bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries. Villages have gathering sites where villagers may mingle. A gathering site is defined as a bell located within the village boundary.

A wandering trader may spawn at a gathering site, accompanied by trader llamas. A villager will also ring the bell when a raid starts. Job site blocks are blocks such as grindstones , smithing tables , and lecterns , which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers and unemployed villagers villagers without profession overlays.

Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers that have already been traded with can claim only job site blocks related to their profession.

Employed villagers that are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to their respective villager profession. The following can alter a player's popularity: [3]. When a player acts directly on a villager, particles around that villager indicate the change in popularity: green sparks for increasing popularity, or small storm clouds for decreasing popularity.

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